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Majin Kuu
YELDBL81-03S

Majin Kuu

SPARKING

Majin Kuu — Card Art Assets (12)

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1,544,856

StatLv 1 (Min)Lv 5000 (0★)BoostLv 5000 Built
Health24,2911,483,886+325,7192,461,062
Strike ATK2,369144,717+41,194248,158
Blast ATK2,393146,169+41,479250,521
Strike DEF1,761107,567+37,764192,970
Blast DEF1,779108,650+38,017194,787
Critical1,4101,410+2,2424,966
Ki Restore Speed 2,333Vanish Recover 2,000Slice Resist 100Pierce Resist 100Impact Resist 100Explode Resist 100Change Cool Down 10s
Power1,544,856Strike ATK248,158Strike DEF192,970Health2,461,062Blast DEF194,787Blast ATK250,521

Heh, heh, heh... Brace yourself!

Randomly destroys 2 of your own cards and draws a Special Arts Card & the Ultimate Arts Card "Wild Rush". Restores own health by 30% and Ki by 50. Cancels allies' Attribute Downgrades and Abnormal Conditions. Reduces enemy's Dragon Balls by 2. Seals enemy's Strike Arts. The sealed Arts cannot be used for 5 timer counts. Requirements: 25 timer counts must elapse.

Newly Created Majin

The following effects occur when battle starts: +190% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Reduces Impact damage received by 15% (cannot be cancelled). +60% to own Ki Recovery (cannot be cancelled). Increases own Arts Card Draw Speed by 1 level (cannot be cancelled). -6 to own Arts costs (cannot be cancelled). +30% to damage inflicted by allies (cannot be cancelled). +20% to damage inflicted by allied "Tag: DAIMA" (cannot be cancelled). The following effects occur when this character enters the battlefield if there is a "Tag: DAIMA" other than this character is a battle member in the party: +50% to damage inflicted (cannot be cancelled) (activates once). +20% chance to inflict Faint upon landing a Special Move Arts hit (cannot be cancelled) (activates once). +30% chance to inflict Faint upon landing an Ultimate Arts hit (cannot be cancelled) (activates once). Randomly destroys 1 enemy card. Reduces enemy Ki by 30. Applies the following effects to self every time when faced with an enemy: Randomly draws 1 new card when you have 3 or fewer cards. Restores Ki by 30. Nullifies unfavorable Element factors for damage sustained for 5 timer counts. Applies the following effects to enemy when changing cover (activates twice): Randomly destroys 2 cards. Reduces Ki by 50.

Intellectual Assist

Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists). [Comboable Arts] Special Move Arts The following effects occur when this character is switched to standby: Randomly draws 1 new card when you have 3 or fewer cards. Restores ally health by 15% and Ki by 30. Cancels allies' Attribute Downgrades and Abnormal Conditions. The following effects occur every time this character uses an Arts Card when the enemy is inflicted with an Abnormal Condition: +50% to damage inflicted for 2 timer counts. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 3 timer counts. Seals enemy's Special & Special Move Arts. The sealed Arts cannot be used for 3 timer counts. The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield: +50% to own Health Restoration for 5 timer counts (cannot be stacked). Shortens allies' substitution counts by 2 (activates once). Activation count resets after character switch. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 3 timer counts. Inflicts all enemies with Attribute Downgrade "+5 to all Arts costs" for 5 timer counts. Seals all enemies' Main Abilities for 5 timer counts (activates once). Activation count resets after character switch. Additional 20% chance to inflict enemy with Paralyze if their health is 50% or above.

Z Ability I
+22% to "Tag: DAIMA" base Strike & Blast Defense during battle.
Z Ability II3★
+26% to "Tag: DAIMA", "Element: YEL", or "Element: BLU" base Strike & Blast Defense during battle.
Z Ability III6★
+30% to "Tag: DAIMA", "Element: YEL", or "Element: BLU" base Strike & Blast Defense and +15% to "Tag: DAIMA" base Strike Defense during battle.
Z Ability IV14★
+35% to "Tag: DAIMA", "Element: YEL", or "Element: BLU" base Strike & Blast Defense and +18% to "Tag: DAIMA" base Strike Defense during battle.

Strike [Poison]

Inflict enemy with Poison on hit (100% chance)

Blast [Damage UP]

Damage +10% on use (10 counts)

Strike (Paralyze)

Strike (Impact) 30% chance to inflict Paralyze on hit.

Ki Cost 20 → 18

Blast (Bleed)

Blast (Impact) 70% chance to inflict Bleed on hit.

Ki Cost 30 → 28

Special Move Arts: Active Rain

Deals massive Explode damage. Applies the following effects to self upon activation: Restores Ki by 30. +30% to Special Move damage inflicted for 3 timer counts. Draw a Special Arts Card next on hit (activates three times). *Blast Armor when charging forward.

Ki Cost 50 → 49

Special Arts: Wild Move

Randomly draws 1 new card. Restores own health by 10% and Ki by 50. Restores own Vanishing Gauge by 100% (activates five times). Applies Attribute Upgrade "Shortens substitution count by 3" to self for 20 timer counts (cannot be stacked). The following effects also occur if enemy health is 50% or above: Increases own Arts Card Draw Speed by 1 level for 10 timer counts (cannot be stacked). Reduces enemy Ki by 40. Inflicts all enemies with 2 substitution counts.

Ki Cost 20 → 16

Ultimate Arts: Wild Rush

Deals massive Impact damage. Applies the following effects to self upon activation: Restores health by 10% and Ki by 30. +50% to Ultimate damage inflicted for 3 timer counts. +30% to Critical Rate (cannot be cancelled). Shortens allies' substitution counts by 5 on hit. *Blast Armor when charging forward.

Ki Cost 20 → 19

There's no way that WE...Could lose to someone like you!
Thanks for 2 years!!
I wanna see teamwork!
Miniaturized Goku
Goku Gets It Done!
Vegeta on the Attack
Ready for Battle
HAAAAaaaa!
Absolute Defense in a Single Finger
Right, then!
Ready to do this for real?
I'm an Elite
In the Otherworld
Sacred Water
Has My Wish...Come True?
I won't die!
Today's the day you pay!
Cool. Thanks.
Yes, that's a very good question.
Small, but can still fight!
Preemptive Opening Strike
Follow-Up Attack from a Blind Spot
[ToP] I'll Help Too
[ToP] Explosive Clash
Know What That Means?
[ToP] Know What That Means?
[ToP] ...It seems we miscalculated.
Let's Hold 'Em Back!
The real battle begins now.
*pant* *pant*
Wait a Minute!
Outta the Way!
[ToP] Outta the Way!