
Super Full Power Saiyan 4 Goku
Power Level
1,510,695
| Stat | Lv 1 (Min) | Lv 5000 (0★) | Boost | Lv 5000 Built |
|---|---|---|---|---|
| Health | 23,246 | 1,420,051 | +328,370 | 2,377,852 |
| Strike ATK | 2,406 | 146,983 | +40,939 | 250,893 |
| Blast ATK | 2,546 | 155,541 | +40,645 | 262,132 |
| Strike DEF | 1,598 | 97,589 | +36,044 | 177,060 |
| Blast DEF | 1,597 | 97,579 | +36,037 | 177,037 |
| Critical | 1,444 | 1,444 | +2,058 | 4,762 |
Main Ability
Main Ability (Zenkai)
These times were dark enough without you.
Draw the Ultimate Arts Card "Unleashed Super Dragon Fist" next. +20% to damage inflicted for 20 timer counts. +30% to Blast damage inflicted for 30 timer counts. Increases Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 25 timer counts must elapse.
These times were dark enough without you.
Draw the Ultimate Arts Card "Unleashed Super Dragon Fist" next. Restores own Ki by 30. +20% to damage inflicted (cannot be cancelled). +30% to Blast damage inflicted for 30 timer counts. Increases own Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 25 timer counts must elapse.
Zenkai Stats
| Stat | Zenkai |
|---|---|
| Health | 10,010 |
| Strike ATK | 10,004 |
| Blast ATK | 10,004 |
| Strike DEF | 10,010 |
| Blast DEF | 10,010 |
| Luck | 10,010 |
Unique Abilities
This is the kind of power I'd be running away from...
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" battle member other than this character in the party: Restores Ki by 50. Reduces damage received by 45% for 10 timer counts. Applies the following effects to self when this character uses a Blast Arts: +25% to damage inflicted for 15 timer counts. -4 to Blast Arts cost for 10 timer counts.
Maximum Overcharge
The following effects occur when this character enters the battlefield: Draw a Blast Arts Card next. +15% to damage inflicted for 15 timer counts. +20% to Blast damage inflicted for 15 timer counts.
This is the kind of power I'd be running away from...
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" or "Tag: GT" battle member other than this character in the party: Restores Ki by 50. Reduces damage received by 30% for 10 timer counts. Reduces damage received by 15% (cannot be cancelled) (activates once). Applies the following effects to self every time this character uses a Strike or Blast Arts Card: +25% to damage inflicted for 15 timer counts. -4 to Blast Arts cost for 10 timer counts. Restores Vanishing Gauge by 5%.
Maximum Overcharge
Applies the following effects to self when this character enters the battlefield: Draw a Blast Arts Card next. +20% to damage inflicted for 20 timer counts. +20% to Blast damage inflicted for 20 timer counts.
Full-Power Awakening
Applies the following effects to self according to the number of timer counts elapsed from battle start: 10 counts elapsed: Increases Arts Card Draw Speed by 1 level (cannot be cancelled). 20 counts elapsed: +20% to damage inflicted (cannot be cancelled). 30 counts elapsed: -10 to Special Move Arts cost (cannot be cancelled).
Saiyan Power Combined
Applies the following effects to self per "Tag: GT" battle member other than this character in the party when battle starts: +10% to damage inflicted (cannot be cancelled). +30% to Ki Recovery (cannot be cancelled). -2 to Special Move Arts cost (cannot be cancelled).
Z-Abilities
Z Ability I
Z Ability II3★
Z Ability III6★
Z Ability IV14★
Zenkai Abilities
Zenkai Ability I
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +15% to base Blast Defense.
Zenkai Ability II
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +25% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense.
Zenkai Ability III
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +30% to base Blast Defense.
Zenkai Ability IV
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +40% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense.
Arts Cards Held

Blast
No additional effects

Blast
No additional effects
Arts Cards

Strike
Strike (Impact)
Ki Cost 20 → 18

Blast
Blast (Impact)
Ki Cost 30 → 28

Special Move Arts: 10x Kamehameha
Deals massive Impact damage. +20% to damage inflicted for 10 timer counts upon activation. Destroys all of your own Blast Arts Cards upon activation. Increases Special Move damage inflicted based on the number of Blast Arts Cards destroyed. 1 Card: +20% to Special Move inflicted for 3 timer counts. 2 Cards: +50% to Special Move damage inflicted for 3 timer counts. 3 Cards: +100% to Special Move damage inflicted for 3 timer counts.
Ki Cost 50 → 49

Special Arts: I told you it was useless...
Restores own Ki by 30 upon activation. Inflicts enemy with Attribute Downgrade "+20% to Impact Damage Received" for 30 timer counts on hit. [Comboable Arts] Strike Arts Blast Arts Special Arts Special Move Arts Ultimate Arts *Blast Armor when charging forward.
Ki Cost 15 → 11

Ultimate Arts: Unleashed Super Dragon Fist
Deals massive Impact damage. Restores own health by 40% on hit.
Ki Cost 20 → 19

















































































![[ToP] Explosive Clash](/assets/img/eqico_1585.webp)




![[ToP] Feast Your Eyes on This](/assets/img/eqico_1013.webp)




