
Super Saiyan 3 Goku
Power Level
1,468,627
| Stat | Lv 1 (Min) | Lv 5000 (0★) | Boost | Lv 5000 Built |
|---|---|---|---|---|
| Health | 22,435 | 1,370,484 | +320,267 | 2,299,421 |
| Strike ATK | 2,337 | 142,792 | +40,277 | 244,293 |
| Blast ATK | 2,627 | 160,464 | +41,084 | 269,425 |
| Strike DEF | 1,564 | 95,522 | +35,486 | 173,490 |
| Blast DEF | 1,564 | 95,527 | +36,168 | 174,425 |
| Critical | 1,433 | 1,433 | +1,590 | 4,111 |
Main Ability
Main Ability (Zenkai)
Good luck, Kakarot...
Draw the Ultimate Arts Card "Super Spirit Bomb" next. Restores own health by 30% and Ki by 20. Nullifies own unfavorable Element Factors for 3 timer counts. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 30 timer counts. Requirements: 25 timer counts must elapse.
Good luck, Kakarot...
Draw the Ultimate Arts Card "Super Spirit Bomb" next. Restores own health by 30% and Ki by 50. Nullifies own unfavorable Element factors for 10 timer counts. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 30 timer counts. Requirements: 25 timer counts must elapse.
Unique Abilities
Fate Rests on this Battle
+40% to damage inflicted when battle begins (cannot be cancelled). Applies the following effects to self once 40 timer counts have elapsed from battle start: -5 to Strike & Blast Arts costs (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). Reduces damage received by 20% (cannot be cancelled).
Thank you, Dragon Balls!
Receive zero damage when changing cover for the first time (Available during assists). +3 to own substitution count when activated. While this character is on the battlefield, the following effects are applied to self when enemy switches characters: +20% to damage inflicted for 15 timer counts. +10% to Ultimate damage inflicted (cannot be cancelled). Gain one Dragon Ball (activates once).
Fate Rests on this Battle
+40% to damage inflicted when battle starts (cannot be cancelled). Applies the following effects to self once 30 timer counts have elapsed from battle start: -5 to Strike & Blast Arts costs (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). Reduces damage received by 20% (cannot be cancelled).
Thank you, Dragon Balls!
Receive zero damage when changing cover for the first time (Available during assists). +2 to own substitution count when activated. While this character is on the battlefield, applies the following effects to self when enemy switches characters: +20% to damage inflicted for 15 timer counts. +10% to Ultimate damage inflicted (cannot be cancelled). Gain one Dragon Ball (activates once).
Resolve for the Final Battle
Applies the following effects to self from battle start for 30 timer counts: Reduces damage received by 20%. +50% to Ki Recovery. Nullifies Attribute Downgrades and Abnormal Conditions.
Full Force
Applies the following effects to self per "Tag: Saiyan" battle member in the party other than this character when this character enters the battlefield: Restores Ki by 10. +20% to damage inflicted for 15 timer counts. +15% to Health Restoration for 15 timer counts.
Z-Abilities
Z Ability I
Z Ability II3★
Z Ability III6★
Z Ability IV14★
Legends Limited Z-Ability
Level 1
Level 2
Level 3
Level 4
Zenkai Abilities
Zenkai Ability I
Increases the following stats of characters that are both "Element: GRN" and "Tag: Saiyan" during battle: +15% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +20% to base Blast Defense.
Zenkai Ability II
Increases the following stats of characters that are both "Element: GRN" and "Tag: Saiyan" during battle: +20% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +25% to base Blast Defense.
Zenkai Ability III
Increases the following stats of characters that are both "Element: GRN" and "Tag: Saiyan" during battle: +30% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +35% to base Blast Defense.
Zenkai Ability IV
Increases the following stats of characters that are both "Element: GRN" and "Tag: Saiyan" during battle: +35% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +40% to base Blast Defense.
Arts Cards Held

Strike [Destroy Card]
Destroy 1 Enemy Card on hit

Blast
No additional effects
Arts Cards

Strike
Strike (Impact)
Ki Cost 20 → 18

Blast
Blast (Impact)
Ki Cost 30 → 28

Special Move Arts: Super Kamehameha
Deals major Impact damage. Reduces enemy Ki by 40 on hit.
Ki Cost 50 → 49

Special Arts: Instant Transmission: Rear Attack
Counter will activate upon enemy's Blast Arts attack while in fighting pose. Restores own Ki by 30 and randomly destroys 2 enemy cards when countered successfully. [Comboable Arts] Special Move Arts
Ki Cost 15 → 11

Ultimate Arts: Super Spirit Bomb
Deals massive Explode damage. Applies the following effects to self upon activation: +50% to Ultimate damage inflicted for 3 timer counts. Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts. *Blast Armor when charging forward.
Ki Cost 20 → 19
Arts Boost Resources
What ONE Art costs, split the way the game splits it: three stretches — 1 to 30, 30 to 70, 70 to 99 — and each one asks for different material. A dash means that stretch never uses it. Strike, Blast and Special each cost this, so the whole card at 99 is three times the last column.
| Resource | 1 → 30 | 30 → 70 | 70 → 99 | Total |
|---|---|---|---|---|
Arts Seed I [Green] | 68 | 44 | 327 | 439 |
Arts Seed II [Green] | 1 | 114 | 241 | 356 |
Arts Seed III [Green] | — | 7 | 297 | 304 |
Boost Soul 1 [GRN] | 317 | 507 | — | 824 |
Boost Soul 2 [GRN] | 253 | 1,787 | 2,325 | 4,365 |
Boost Soul 3 [GRN] | 173 | 1,637 | 3,300 | 5,110 |
| Zeni | 1,799,420 | 47,021,630 | 240,464,870 | 289,285,920 |
Zenkai Buffs These Characters (53)
Buffed by Zenkai Characters (1)
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