
Goku (Mini)
Power Level
1,547,176
| Stat | Lv 1 (Min) | Lv 5000 (0★) | Boost | Lv 5000 Built |
|---|---|---|---|---|
| Health | 24,292 | 1,483,947 | +329,000 | 2,465,608 |
| Strike ATK | 2,565 | 156,707 | +41,907 | 265,435 |
| Blast ATK | 2,394 | 146,223 | +40,901 | 249,808 |
| Strike DEF | 1,665 | 101,716 | +38,254 | 185,679 |
| Blast DEF | 1,632 | 99,704 | +37,510 | 181,931 |
| Critical | 1,492 | 1,492 | +2,258 | 5,100 |
Main Ability
Adapting to an Unfamiliar Body
Draw a Special Arts Card next. Randomly draws 1 new card when you have 3 or fewer cards. Restores own Ki by 50. +40% to damage inflicted (cannot be cancelled). -5 to own Strike & Blast Arts costs (cannot be cancelled). Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts (cannot be cancelled). Requirements: 5 timer counts must elapse.
Unique Abilities
Start of a Great Adventure
Applies the following effects to self when battle starts: +100% to damage inflicted (cannot be cancelled). +30% to Strike damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). +60% to Ki Recovery (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: Restores Ki by 30. +80% to damage inflicted (cannot be cancelled) (activates once). Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts. +10% to Health Restoration for 10 timer counts. Applies the following effects to self every time this character uses a Strike or Blast Arts Card: Randomly draws 1 card (activates twice). Activation count resets after character switch. Restores health by 3% and Ki by 5. +10% to damage inflicted for 10 timer counts. The following effects occur upon landing a Strike or Blast Arts hit: -3 to own Special Move Arts cost for 15 timer counts. Inflicts all enemies with 2 substitution counts (activates once). Activation count resets after character switch. The following effects occur when this character performs a Vanishing Step: Randomly draws 1 new card when you have 3 or fewer cards. Restores own Ki by 20. Increases own Dragon Balls by 1 (activates once). +10% to damage inflicted by allies (cannot be cancelled) (activates once). Shortens allies' substitution counts by 2.
Fighting Veteran Instincts
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts The following effects occur when changing cover: Increases own Dragon Balls by 1 (activates once). Randomly destroys 1 enemy card. Reduces enemy Ki by 20. Applies the following effects to self when performing a special cover change (activates during assists) (activates once): Randomly destroys one of your own cards and draws a Special Move Arts Card next. Restores Ki by 20. The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield: Restores own health by 3%. Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once). Activation count resets after character switch. Shortens allies' substitution counts by 2 (activates once). Activation count resets after character switch. The following effects also occur if own remaining health is 50% or below (activates once): Restores own health by 25%. Destroys all of your enemy's cards. The following effects occur when this character is switched to standby: Increases own Dragon Balls by 1 (activates once). Restores ally health by 5%. +15% to damage inflicted by allies for 20 timer counts.
Start of a Great Adventure
Applies the following effects to self when battle starts: +100% to damage inflicted (cannot be cancelled). +30% to Strike damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). +60% to Ki Recovery (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: Restores Ki by 40. +80% to damage inflicted (cannot be cancelled) (activates once). Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts. +10% to Health Restoration for 10 timer counts. Applies the following effects to self every time this character uses a Strike or Blast Arts Card: Randomly draws 1 new card (activates twice). Activation count resets after character switch. Restores health by 3% and Ki by 5. +10% to damage inflicted for 10 timer counts. The following effects occur upon landing a Strike or Blast Arts hit: -3 to own Special Move Arts cost for 15 timer counts. Inflicts all enemies with 2 substitution counts (activates once). Activation count resets after character switch. The following effects occur when this character performs a Vanishing Step: Randomly draws 1 new card when you have 3 or fewer cards. Restores own Ki by 20. Increases own Dragon Balls by 1 (activates once). +10% to damage inflicted by allies (cannot be cancelled) (activates once). Shortens allies' substitution counts by 2.
Fighting Veteran Instincts
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts The following effects occur when changing cover: Increases own Dragon Balls by 1 (activates once). Randomly destroys 1 enemy card. Reduces enemy Ki by 20. Applies the following effects to self when performing a special cover change (activates during assists) (activates once): Randomly destroys one of your own cards and draws a Special Move Arts Card next. Restores Ki by 20. The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield: Restores own health by 3%. Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once). Activation count resets after character switch. Shortens allies' substitution counts by 2 (activates once). Activation count resets after character switch. The following effects also occur if own remaining health is 50% or below (activates once): Restores own health by 30%. Destroys all of your enemy's cards. Cancels enemy's Buff Effects. The following effects occur when this character is switched to standby: Increases own Dragon Balls by 1 (activates once). Restores ally health by 5%. +15% to damage inflicted by allies for 20 timer counts.
Dragon Ball Pursuer
Applies the following effects to self according to how many Dragon Balls you possess when this character enters the battlefield: 1-2: +15% to Strike damage inflicted for 15 timer counts. 3-6: +20% to Strike damage inflicted for 15 timer counts. 7: Draw a Strike Arts Card next and +30% to Strike damage inflicted for 15 timer counts. The following effects occur when an ally activates Rising Rush: +30% to own Critical Rate for 3 timer counts (cannot be cancelled). +30% to Rising Rush damage inflicted by allies for 3 timer counts (cannot be cancelled).
Fighting with a Wish at Stake
Applies the following effects to self when enemy switches characters while this character is on the battlefield: Randomly draws 1 new card when you have 3 or fewer cards. Restores Ki by 20. Cancels Attribute Downgrades. The following effects occur when this character is defeated: Restores ally health by 10%. +20% to damage inflicted by allies (cannot be cancelled). Reduces enemy's Dragon Balls by 2.
Z-Abilities
Z Ability I
Z Ability II3★
Z Ability III6★
Z Ability IV14★
Zenkai Abilities
Zenkai Ability I
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle: +20% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +15% to base Blast Defense.
Zenkai Ability II
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle: +25% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +20% to base Blast Defense.
Zenkai Ability III
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle: +35% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +30% to base Blast Defense.
Zenkai Ability IV
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle: +40% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +35% to base Blast Defense.
Arts Cards Held

Strike
No additional effects

Blast
No additional effects
Arts Cards

Strike
Strike (Impact)
Ki Cost 20 → 18

Blast
Blast (Impact)
Ki Cost 30 → 28

Special Move Arts: Power Pole Rush
Deals massive Impact damage. +30% to Special Move damage inflicted for 3 timer counts upon activation. Cancels enemy Attribute Upgrades on hit. *Blast Armor when charging forward.
Ki Cost 50 → 49

Special Arts: Fighting Style From Days Past
Draw a Strike Arts Card next. Restores own health by 15% and Ki by 50. +40% to damage inflicted (cannot be cancelled) (activates once). Increases own Arts Card Draw Speed by 1 level for 20 timer counts (cannot be cancelled). Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts. Cancels own Attribute Downgrades and Abnormal Conditions. Seals enemy's Strike Arts. The sealed Arts cannot be used for 5 timer counts.
Ki Cost 15 → 11
Arts Boost Resources
What ONE Art costs, split the way the game splits it: three stretches — 1 to 30, 30 to 70, 70 to 99 — and each one asks for different material. A dash means that stretch never uses it. Strike, Blast and Special each cost this, so the whole card at 99 is three times the last column.
| Resource | 1 → 30 | 30 → 70 | 70 → 99 | Total |
|---|---|---|---|---|
Arts Seed I [Green] | 68 | 44 | 327 | 439 |
Arts Seed II [Green] | 1 | 114 | 241 | 356 |
Arts Seed III [Green] | — | 7 | 297 | 304 |
Boost Soul 1 [GRN] | 317 | 507 | — | 824 |
Boost Soul 2 [GRN] | 253 | 1,787 | 2,325 | 4,365 |
Boost Soul 3 [GRN] | 173 | 1,637 | 3,300 | 5,110 |
| Zeni | 1,799,420 | 47,021,630 | 240,464,870 | 289,285,920 |
Zenkai Buffs These Characters (2)
Buffed by Zenkai Characters (2)
Banner History (78)
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