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Super Saiyan 4 Goku
BLUDBL81-04S

Super Saiyan 4 Goku

SPARKING

Super Saiyan 4 Goku — Card Art Assets (29)

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1,569,249

StatLv 1 (Min)Lv 5000 (0★)BoostLv 5000 Built
Health24,4111,491,192+330,6302,477,678
Strike ATK2,662162,635+41,760273,297
Blast ATK2,393146,169+40,901249,735
Strike DEF1,681102,668+38,517187,331
Blast DEF1,648100,647+37,764183,558
Critical1,5121,512+2,2425,105
Ki Restore Speed 2,510Vanish Recover 2,000Slice Resist 100Pierce Resist 100Impact Resist 100Explode Resist 100Change Cool Down 10s
Power1,569,249Strike ATK273,297Strike DEF187,331Health2,477,678Blast DEF183,558Blast ATK249,735

This...is Super Saiyan 4!!

Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next. Restores own health by 30% and Ki by 50. Restores own Vanishing Gauge by 100%. +40% to Strike damage inflicted for 20 timer counts. +60% to own Ki Recovery for 20 timer counts. Cancels own Attribute Downgrades and Abnormal Conditions. Requirements: 25 timer counts must elapse.

Awakening of New Potential

The following effects occur when battle starts: +280% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Reduces Impact, Explode & Pierce damage received by 20% (cannot be cancelled). +40% to own Ki Recovery (cannot be cancelled). Increases own Arts Card Draw Speed by 1 level (cannot be cancelled). -5 to own Arts costs (cannot be cancelled). +50% to own Unique Gauge charge rate (cannot be cancelled). Nullifies own unfavorable Element factors for damage sustained for 90 timer counts (cannot be cancelled). Applies Attribute Upgrade "Shortens substitution count by 1" to "Tag: DAIMA" allies (cannot be cancelled). The following effects occur when this character enters the battlefield: Randomly draws 1 new card when you have 3 or fewer cards. Restores own health by 15% and Ki by 30. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts. Reduces enemy's Dragon Balls by 1 (activates 3 times). Seals all enemies' Main Abilities for 5 timer counts. Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts. The following effects also occur if there are 2 defeated battle members: Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next. Restores own health by 50%. Increases own Arts Card Draw Speed by 1 level (cannot be cancelled). Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts. Nullifies own unfavorable Element factors for damage sustained (cannot be cancelled). Reduces enemy Vanishing Gauge to 0%. Inflicts all enemies with "No Switching" for 10 timer counts. The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield: Shortens allies' substitution counts by 1 (activates four times). Activation count resets after character switch. Seals 1 enemy card slot randomly (up to 1 slot simultaneously). The sealed card slot cannot be used for 10 timer counts. Inflicts all enemies with Attribute Downgrade "-30% to Ki Recovery" for 10 timer counts. The following effects occur when an ally is hit with an enemy's Arts attack while this character is on standby (activates once): Cancels enemy's Buff Effects. Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 3 timer counts. *Activation count resets when this character enters the battlefield. Seals enemy's Special Move Arts when enemy activates an autocounter, Evade Action, or Guard Action while this character is on the battlefield. The sealed Arts cannot be used for 5 timer counts (activates twice).

Demon Realm-Shaking Super Power

Knocks enemy back to long range if a cover change is performed against their Strike or Blast Arts attack (activates three times) (activates during assists). *Cover changes performed against attacks other than Strike or Blast Arts are also counted as activations. *Nullified activations are not counted. [Comboable Arts] Special Move Arts Applies the following effects to allies when an ally is inflicted with "No Switching" while this character is not defeated (activates once): Restores health by 10%. Restores "Tag: DAIMA" health by 15%. Applies the following effects to self every 30 timer counts elapsed from battle start (activates twice): +10% to Special Move damage inflicted (cannot be cancelled). -5 to Special Move Arts cost (cannot be cancelled). +10% to Critical Rate (cannot be cancelled). +25% to Unique Gauge charge rate (cannot be cancelled). Slightly charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield. Applies the following effects to self once Unique Gauge is full: Draw a Special Move Arts Card next (activates once). Activation count resets after character switch. Restores health by 20% and Ki by 50. Cancels Attribute Downgrades and Abnormal Conditions. Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike or Blast Arts when the Unique Gauge is full: Randomly draws at most 2 new cards when you have 3 or fewer cards. Restores Ki by 40. +30% to damage inflicted for 10 timer counts. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts. Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 10 timer counts. The following effects occur on receiving an attack that reduces own health to 0 if there are 2 "Tag: DAIMA" battle members other than this character in the party (activates once): Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished). Cancels own Attribute Downgrades and Abnormal Conditions. Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts. Destroys all of your enemy's cards. Restores own health by 50% after effect "Cannot be defeated" has ended.

Z Ability I
+22% to "Tag: DAIMA" base Strike Attack & Defense during battle.
Z Ability II3★
+26% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense during battle.
Z Ability III6★
+30% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +12% to "Tag: DAIMA" max base Health during battle.
Z Ability IV14★
+38% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +13% to "Tag: DAIMA" max base Health during battle.

Strike [Damage UP]

Damage +10% on use (10 counts)

Strike [Restore Health]

Health +5% on use

Strike

Strike (Impact) with Blast Damage armor.

Ki Cost 20 → 18

Blast (Recover Ki)

Blast (Impact) Restores own Ki by 5 upon activation.

Ki Cost 30 → 28

Special Move Arts: Sonic Chase

Deals massive Impact damage. *Nullifies Blast Arts when charging forward. [If Unique Gauge is full] Resets own Unique Gauge to zero and applies the following effects to self upon activation: Restores Vanishing Gauge by 70%. +80% to Special Move damage inflicted for 3 timer counts. Nullifies unfavorable Element factors for 3 timer counts. [If Unique Gauge is not full] +40% to Special Move damage inflicted for 3 timer counts upon activation.

Ki Cost 50 → 49

Special Arts: Giant Swing

Applies the following effects to self upon activation: Randomly draws 1 new card. Restores health by 15% and Ki by 40. Charges Unique Gauge by 20%. +20% to damage inflicted for 15 timer counts. Inflicts all enemies with 3 substitution counts on hit. [Comboable Arts] Strike Arts Blast Arts Special Arts Special Move Arts Ultimate Arts *Blast Armor when charging forward.

Ki Cost 20 → 16

Ultimate Arts: True Divine Dragon Strike

Deals supreme Impact damage. The following effects occur upon activation: +50% to Ultimate damage inflicted (cannot be cancelled). Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts. Nullifies own unfavorable Element factors for 3 timer counts. Cancels enemy's Attribute Upgrades & Buff Effects. *Nullifies Blast Arts when charging forward.

Ki Cost 20 → 19

Gohaaaaaan!
It's impossible, I tell you. Impossible.
There's no way that WE...Could lose to someone like you!
Thanks for 2 years!!
I wanna see teamwork!
Unleash your true power!
Ultimate Gohan Awakens
Kakarot...
Hello? Are you napping?
Miniaturized Goku
Goku Gets It Done!
Vegeta on the Attack
Ready for Battle
HAAAAaaaa!
GOOOOOOOOO!!!
Why don't you pipe down and get busy!
Stop building it up and show me your power.
Even if I have to do it with my own two hands...!
Absolute Defense in a Single Finger
Right, then!
Ready to do this for real?
Here I come!!
Take your time, you're getting sloppy.
Elites Can Be Beaten
This is the Kaioken
3x Kaioken Kamehameha!!!
Please, Lend Me Your Energy!
You Can't Win!
Mind Your Own Business, Tin Men!
You'll Pay!
W-Wait a sec!
This Should Be Fun!
Just hang in a little longer Piccolo!
In the Otherworld
Sacred Water
I'm Young Again!
It's All up to My Fists!
Of Course!
Has My Wish...Come True?
You're going down!
Heh...
Rraaaaaagh!
Confident Goku
Standoff Against Cell
Dad...?
It's All You, Gohan!
Goodbye, Everyone
You're sure to win!
What?!
Battle of Saiyans
Righteous Saiyans
Ha ha ha!
Power Gap
Let me go, little brother!!!
These times were dark enough without you
Let's amp this up!
Now you're through!
Cool. Thanks.
I call it Super Saiyan 3.
Lightning-Fast Preemptive Strike
Fighting Alongside Former Foes
Face of Fury
I'll stop Junior. I promise.
Heh-heh-heh...
Goku Enraged
Hee-hee-hee-hee!
Small, but can still fight!
I refuse to take the death of my best friend sitting down!
Preemptive Opening Strike
Blood-Crimson Determination
Follow-Up Attack from a Blind Spot
[ToP] This is the Kaioken
[ToP] Explosive Clash
There's Nothing to Say.
I'm Gettin' Excited!
Gokuuu!
[ToP] Stay Alive, Gohan
[ToP] Hyaah!
Let's Hold 'Em Back!
Do it... Defeat...Frieza...
*pant* *pant*
Wait a Minute!
Outta the Way!
[ToP] Outta the Way!