
Perfect Form Cell
Power Level
1,573,996
| Stat | Lv 1 (Min) | Lv 5000 (0★) | Boost | Lv 5000 Built |
|---|---|---|---|---|
| Health | 23,933 | 1,462,036 | +325,720 | 2,431,348 |
| Strike ATK | 2,616 | 159,787 | +41,483 | 269,047 |
| Blast ATK | 2,590 | 158,212 | +41,194 | 266,512 |
| Strike DEF | 1,762 | 107,634 | +38,258 | 193,733 |
| Blast DEF | 1,745 | 106,575 | +38,017 | 191,965 |
| Critical | 1,388 | 1,388 | +2,214 | 4,898 |
Main Ability
Main Ability (Zenkai)
I should finish off with something unique...
Draw a Special Move Arts Card next. Restores own health by 30% and Ki by 40. Charges own Unique Gauge by 30%. Gradually restores ally health each timer count for 60 timer counts. Requirements: 20 timer counts must elapse.
I should finish off with something unique...
・Draw Special Move Arts next ・Health +30% ・Ki +40 ・Unique Gauge +30% ・Protect hand (10 counts) ・Gradually restore ally health (60 counts) *Requirement: 20 timer counts elapsed
Zenkai Stats
| Stat | Zenkai |
|---|---|
| Health | 10,001 |
| Strike ATK | 10,001 |
| Blast ATK | 10,001 |
| Strike DEF | 10,001 |
| Blast DEF | 10,001 |
| Luck | 10,001 |
Unique Abilities
Conclusion of the Cell Games
Deals massive Explode damage when this character is defeated if there is a remaining battle member. Half of the damage inflicted will also be dealt to enemy members on standby. *The damage from this attack cannot cause the enemy or enemy members on standby to be defeated. *If this character is defeated by enemy's Self-Destruct attack, this effect will not activate. *This effect will not activate in Hyperdimensional Co-Op or Full Power Battle. The following effects occur when the Final Counter hits: Destroys all of your enemy's cards. Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts. Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts. Inflicts all enemies with "No Switching" for 3 timer counts. The following effects also occur if there are at least 2 enemy battle members remaining: Seals enemy's Rising Rush for 5 timer counts. Seals all enemies' Main Abilities for 5 timer counts. Applies the following effects to self when battle starts: Charges Unique Gauge by 85%. +90% to damage inflicted (cannot be cancelled). +40% to damage inflicted against "Element: YEL" (cannot be cancelled). +30% to Special Move damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). -10 to Blast & Special Move Arts costs (cannot be cancelled). Additional +20% to damage inflicted if there are 3 "Tag: Saiyan" or "Tag: Son Family" enemy battle members (cannot be cancelled). Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.
Perfect Power
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts Charges own Unique Gauge while this character is on the battlefield. Once the Unique Gauge is full, it resets to zero and applies the following effects to self: Randomly draws at most 3 new cards when you have 3 or fewer cards. Restores health by 20%. Restores Ki by 60. Restores Vanishing Gauge by 100%. +60% to damage inflicted (cannot be cancelled) (activates once). +20% to damage inflicted for 70 timer counts (cannot be cancelled). Increases Arts Card Draw Speed by 1 level for 70 timer counts (cannot be cancelled). Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts. Cancels Attribute Downgrades and Abnormal Conditions. Applies the following effects to self every time the enemy uses an Arts Card while this character is on the battlefield: Randomly draws 1 new card when you have 3 or fewer cards. +20% to damage inflicted for 15 timer counts. Increases Arts Card Draw Speed by 1 level for 10 timer counts. The following effects occur when this character enters the battlefield: Restores own Ki by 30. +15% to damage inflicted by allied "Episode: Cell Saga (Z)" or "Tag: Regeneration" other than this character (cannot be cancelled) (activates once). Also charges own Unique Gauge by 20% per defeated battle member.
Conclusion of the Cell Games
▼On Final Counter ・Deal massive damage to enemy (Explode) Also, deal half of the damage to enemy standby members ・Destroy entire enemy hand ・Enemy Draw Speed -2 (10 counts) ・Enemy Health Restoration -50% (30 counts) ・Prevent all enemy switching (3 counts) Also, if 2 or more enemy battle members remain: ・Seal enemy Rising Rush (5 counts) ・Seal all enemy Main Abilities (5 counts) ▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush ・Health +10% ・Sub counts -5
Perfect Power
▼On Battlefield Entry ・Draw 1 card if hand has 3 or fewer ・Health +10% ・Ki +30 ・Nullify damage received Element disadvantage (5 counts) Also, per defeated battle member: ・Unique Gauge +20% ▼When on Battlefield and Enemy Activates Arts ・Draw 1 card if hand has 3 or fewer ・Damage +20% (15 counts) ・Draw Speed +1 (10 counts) ・Enemy Ki -15
Dauntless Android
▼On Strike/Blast Arts Use ・Ki +5 ・Damage +20% (10 counts) ・Unique Gauge charge rate +50% (15 counts) (1 time) *Activations reset on switch
Sign of Even Greater Power
▼On Vanishing Step ・Unique Gauge +15% ・Damage Guard +20% (20 counts) ・Ally sub counts -1 ・Enemy Dragon Balls -1 (2 times)
Z-Abilities
Z Ability I
Z Ability II3★
Z Ability III6★
Z Ability IV14★
Zenkai Abilities
Zenkai Ability I
If
&
Future
・Base Strike Attack +15%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +20%
Zenkai Ability II
If
&
Future
・Base Strike Attack +20%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +25%
Zenkai Ability III
If
&
Future
・Base Strike Attack +30%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +35%
Zenkai Ability IV
If
&
Future
・Base Strike Attack +35%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +40%
Arts Cards Held

Strike
No additional effects

Blast [Damage UP]
Damage +10% on use (10 counts)
Arts Cards

Strike (Restore Ki)
Strike (Impact) Restores own Ki by 5 on hit.
Ki Cost 20 → 18

Blast (Anti-Armor)
Blast (Impact) +150% to Blast damage inflicted against enemy's armor.
Ki Cost 30 → 28

Special Move Arts: Perfect Kamehameha
Deals massive Impact damage. Applies the following effects to self upon activation: +30% to Special Move damage inflicted for 3 timer counts. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts. The following effects occur according to the number of remaining battle members: 3 members: 10% chance to inflict Faint on hit. 2 members: 20% chance to inflict Faint on hit. 1 member: 30% chance to inflict Faint on hit. *Blast Armor when charging forward.
Ki Cost 50 → 49

Special Arts: Punishment Storm
Applies the following effects to self upon activation: Restores Ki by 50. Charges Unique Gauge by 20% (activates three times). +20% to Blast damage inflicted for 20 timer counts. Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts. Inflicts all enemies with 3 substitution counts on hit. [Comboable Arts] Strike Arts Blast Arts Special Move Arts
Ki Cost 20 → 16
Z-Ability Buffs These Characters (201)
Zenkai Buffs These Characters (21)
Banner History (24)
- LEGEND RISING - ALL-OR-NOTHING PROMISE -Jul 29, 2026 – Aug 26, 2026
- ULTRA RISING - A MORE PERFECT TERROR -Jun 17, 2026 – Jun 27, 2026
- LEGEND RISING - WARRIOR DUO DEFYING DESPAIR!! -Jun 17, 2026 – Aug 2, 2026
- Legends WeekendMay 9, 2026 – May 12, 2026
- Legends WeekendMay 2, 2026 – May 5, 2026
- 1 LL Guaranteed! 30x Summon!! SPRING LIMITED!!Apr 22, 2026 – May 6, 2026
- LEGENDS FESTIVAL 2025 LL Guaranteed Ticket SummonNov 21, 2025 – Jan 21, 2026
- LEGENDS FESTIVAL 2025 SP Guaranteed Ticket SummonNov 21, 2025 – Jan 21, 2026
- LEGENDS FESTIVAL 2025 LL Ticket SummonNov 21, 2025 – Jan 21, 2026
- Super Master's Pack #7Oct 15, 2025 – Nov 12, 2025
- SPINE-CHILLING STRONGEST ANDROID SP Guaranteed Ticket SummonOct 15, 2025 – Nov 6, 2025
- LEGENDS FUTUREOct 15, 2025 – Oct 29, 2025
- LEGENDS STEP-UP - SPINE-CHILLING STRONGEST ANDROID -Sep 24, 2025 – Oct 29, 2025
- SPINE-CHILLING STRONGEST ANDROID SP Guaranteed Ticket SummonSep 24, 2025 – Oct 22, 2025
- ENCROACHING DESPAIR SP Guaranteed Ticket SummonAug 27, 2025 – Sep 18, 2025
- LEGENDS STEP-UP - ENCROACHING DESPAIR -Aug 13, 2025 – Sep 10, 2025
- ENCROACHING DESPAIR SP Guaranteed Ticket SummonAug 13, 2025 – Sep 3, 2025
- 7 DAYS! 1 LEGENDS LIMITED!!May 24, 2025 – Jul 30, 2025
- THANKS FOR 7 YEARS! LL Guaranteed Ticket SummonMay 24, 2025 – Aug 6, 2025
- THANKS FOR 7 YEARS! SP Guaranteed Ticket SummonMay 24, 2025 – Aug 6, 2025
- THANKS FOR 7 YEARS! Super Great Gratitude - Up to 777 Free SummonsMay 24, 2025 – Aug 6, 2025
- Super Master's Pack #7May 14, 2025 – May 13, 2026
- Super Master's Pack #7 SPARKING Rarity Guaranteed Ticket SummonMay 14, 2025 – May 20, 2026
- Start Dash SummonMay 14, 2025 – Nov 12, 2025





































































































![[ToP] Hurry, Vegeta!](/assets/img/eqico_1123.webp)
![[ToP] Explosive Clash](/assets/img/eqico_1585.webp)




![[ToP] Feast Your Eyes on This](/assets/img/eqico_1013.webp)



