
Gogeta
Power Level
1,443,019
| Stat | Lv 1 (Min) | Lv 5000 (0★) | Boost | Lv 5000 Built |
|---|---|---|---|---|
| Health | 22,128 | 1,351,749 | +323,492 | 2,278,327 |
| Strike ATK | 2,245 | 137,164 | +40,545 | 237,004 |
| Blast ATK | 2,375 | 145,072 | +40,813 | 248,123 |
| Strike DEF | 1,422 | 86,860 | +35,936 | 162,322 |
| Blast DEF | 1,422 | 86,856 | +36,168 | 162,632 |
| Critical | 1,312 | 1,312 | +2,212 | 4,792 |
Main Ability
Main Ability (Zenkai)
Let's get things started!
Transform into Super Saiyan. Restores own Ki by 40. Requirements: 10 timer counts must elapse.
Beyond the Strongest
Draw a Special Move Arts Card next. +30% to damage inflicted for 15 timer counts. Restores own health by 20%. Requirements: 10 timer counts must elapse.
Let's get things started!
Transform into "Super Saiyan". Restores own Ki by 40. -20 to own Special Move Arts cost (cannot be cancelled). Requirements: 10 timer counts must elapse.
Unique Abilities
Unlimited Power
Special Move damage inflicted increases according to the number of timer counts elapsed with current character (up to 50%). 5 counts: +20% to Special Move damage. 10 counts: +50% to Special Move damage. Effect resets after character switch or transformation.
The Star Arrives
+40% to damage inflicted for 20 timer counts when this character enters the battlefield. Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.
Unlimited Power
Special Move damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%). 5 counts: +20% to Special Move damage. 10 counts: +50% to Special Move damage. 15 counts: +70% to Special Move damage. Effect resets after character switch.
The Star Arrives
+100% to Blast damage inflicted while enemy's Armor is in effect (cannot be cancelled). +40% to damage inflicted for 20 timer counts when this character enters the battlefield. Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.
Unlimited Power
Increases Special Move damage inflicted according to the number of timer counts elapsed with current character (up to 50%). 5 counts elapsed: +20% to Special Move damage inflicted. 8 counts elapsed: +50% to Special Move damage inflicted. Effect resets after character switch or transformation.
The Star Arrives
+40% to damage inflicted for 20 timer counts when this character enters the battlefield. Restores own Ki by 30 when this character evades an enemy attack with a Vanishing Step.
Colliding Strength
Applies the following effects to self every time this character uses a Strike or Blast Arts Card: Restores Ki by 3. +5% to Blast damage inflicted for 10 timer counts.
Invincible Fusion Power
Reduces damage received from "Tag: Powerful Opponent" by 10% (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: +20% to Blast damage inflicted for 15 timer counts. Reduces damage received by 10% for 10 timer counts.
Unlimited Power
Increases Special Move damage inflicted according to the number of timer counts elapsed with current character (up to 70%). 5 counts elapsed: +20% to Special Move damage inflicted. 8 counts elapsed: +50% to Special Move damage inflicted. 12 counts elapsed: +70% to Special Move damage inflicted. Effect resets after character switch.
The Star Arrives
+100% to Blast damage inflicted while enemy's Armor is in effect (cannot be cancelled). +40% to damage inflicted when this character enters the battlefield (cannot be stacked). Applies the following effects to self when this character evades an enemy attack with a Vanishing Step: Restores Ki by 30. Restores own Vanishing Gauge by 50% (activates twice).
Colliding Strength
Applies the following effects to self every time this character uses a Strike or Blast Arts Card: Restores Ki by 3. +5% to Blast damage inflicted for 10 timer counts.
Invincible Fusion Power
Reduces damage received from "Tag: Powerful Opponent" by 10% (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: +20% to damage inflicted (cannot be stacked). Reduces damage received by 10% (cannot be stacked).
Z-Abilities
Z Ability I
Z Ability II3★
Z Ability III6★
Z Ability IV14★
Zenkai Abilities
Zenkai Ability I
Increases the following stats of characters that are both "Element: BLU" and "Episode: Sagas From the Movies" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +15% to base Blast Defense.
Zenkai Ability II
Increases the following stats of characters that are both "Element: BLU" and "Episode: Sagas From the Movies" during battle: +25% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense.
Zenkai Ability III
Increases the following stats of characters that are both "Element: BLU" and "Episode: Sagas From the Movies" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +30% to base Blast Defense.
Zenkai Ability IV
Increases the following stats of characters that are both "Element: BLU" and "Episode: Sagas From the Movies" during battle: +40% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense.
Arts Cards Held

Strike
No additional effects

Blast
No additional effects
Arts Cards

Strike
Strike (Impact)
Ki Cost 20 → 18

Blast
Blast (Impact)
Ki Cost 30 → 28

Special Move Arts: Stardust Fall
Deals massive Explode damage. +10% to damage inflicted for 15 timer counts upon activation. *Blast Armor when charging forward.
Ki Cost 50 → 49

Special Arts: Leave it to me!
+20% to Blast damage inflicted for 10 timer counts. -10 to own Blast Arts cost for 10 timer counts.
Ki Cost 15 → 11

Special Move Arts: Stardust Fall
[Normal] Deals massive Explode damage. +15% to damage inflicted for 15 timer counts upon activation. [Upgraded] Deals massive Explode damage. Inflicts all enemies with "No Switching" for 3 timer counts upon activation. +15% to damage inflicted for 15 timer counts upon activation. *Blast Armor when charging forward.

Special Arts: Leave it to me!
+20% to Blast damage inflicted for 10 timer counts. -10 to own Blast Arts cost for 10 timer counts. Enhances the next Special Move Arts Card used: +30% to Special Move damage (cannot be cancelled, cannot be stacked). -20 to Special Move Arts cost (cannot be cancelled, cannot be stacked).
Arts Boost Resources
What ONE Art costs, split the way the game splits it: three stretches — 1 to 30, 30 to 70, 70 to 99 — and each one asks for different material. A dash means that stretch never uses it. Strike, Blast and Special each cost this, so the whole card at 99 is three times the last column.
| Resource | 1 → 30 | 30 → 70 | 70 → 99 | Total |
|---|---|---|---|---|
Arts Seed I [Blue] | 68 | 44 | 327 | 439 |
Arts Seed II [Blue] | 1 | 114 | 241 | 356 |
Arts Seed III [Blue] | — | 7 | 297 | 304 |
Boost Soul 1 [BLU] | 317 | 507 | — | 824 |
Boost Soul 2 [BLU] | 253 | 1,787 | 2,325 | 4,365 |
Boost Soul 3 [BLU] | 173 | 1,637 | 3,300 | 5,110 |
| Zeni | 1,799,420 | 47,021,630 | 240,464,870 | 289,285,920 |
Zenkai Buffs These Characters (33)
Banner History (139)
- Legends WeekendOct 3, 2026 – Oct 6, 2026
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