
Super Saiyan God SS Vegeta
Power Level
1,575,572
| Stat | Lv 1 (Min) | Lv 5000 (0★) | Boost | Lv 5000 Built |
|---|---|---|---|---|
| Health | 24,046 | 1,468,928 | +329,000 | 2,445,182 |
| Strike ATK | 2,550 | 155,749 | +41,198 | 263,167 |
| Blast ATK | 2,647 | 161,701 | +41,479 | 271,644 |
| Strike DEF | 1,702 | 103,979 | +38,017 | 188,434 |
| Blast DEF | 1,709 | 104,393 | +38,251 | 189,315 |
| Critical | 1,411 | 1,411 | +2,242 | 4,968 |
Main Ability
I'll shatter through my limits, in my own way, on my own terms!
・Transform into "Super Saiyan God SS Evolved" ・Draw up to 4 cards if hand has 3 or fewer ・Health +50% ・Ki +50 ・Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable) ・Sub counts on switch -2 (uncancellable) *Requirement: 15 timer counts elapsed
God-Surpassing Evolution
・Destroy 2 cards, then draw 1 each of Special/Special Move Arts ・Health +30% ・Ki +50 ・Nullify Element disadvantages (15 counts) ・All enemy damage received +20% (15 counts) *Requirement: 10 timer counts elapsed
Unique Abilities
Starter Ability
・Unique Gauge +30% ・Damage +280% ・Damage Guard +180% ・Ki Recovery +60% ・Draw Speed +1 ・Strike/Blast Arts costs -5 ・Endurance (30% recovery) *All uncancellable
Challenger Entrusted With a Promise
▼On Battlefield Entry ・Draw 1 card if hand has 3 or fewer ・Ki +30 ・Nullify Special Cover Changes (5 counts) ・Protect hand (5 counts) ▼After Arts Use if Ki Is 40 or Lower (1 Time) *Activations shared before and after transforming *Activations reset on switch ・Draw up to 2 cards if hand has 3 or fewer ・Ki +30 ・Ally sub counts -2 ・Cancel enemy Attribute Upgrades ▼When Ally Is Defeated (1 Time) *Activations shared before and after transforming ・Damage +20% (uncancellable) ・Ally health +20% ・All enemy Strike/Blast Arts power -15% (10 counts) ・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts) ▼When on Battlefield and Enemy Switches ・Vanishing Gauge +60% (2 times) ・Damage +10% (15 counts) ・Enemy Ki -30 ▼When Hit by Enemy Arts (1 Time) *Activations reset on switch ・Health +10% ・Destroy 2 enemy cards ▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts ・Nullify damage received Element disadvantage (3 counts) (uncancellable)
Special Cover Change
[Effective Against]
[Comboable Into]
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Unique Gauge
Evolve Type
▼On Arts Use With Full Unique Gauge
*Max buffs shared before and after transforming
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (up to 60%)
・Special Move Arts cost -10 (uncancellable) (up to 30)
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Levels Up:
When Unique Gauge is consumed (max: Level 3)
*Charges:
Slightly, each time a Strike/Blast Arts is used
[Additional Charge Conditions]
Level 2+: gradually, according to Ki charge time
Level 3: while on the battlefield
*Consumed:
Entirely, on Arts use with a full Unique Gauge
Power of Blazing Azure Pride
▼On Transformation or Battlefield Entry ・Draw 1 card if hand has 3 or fewer ・Ki +30 ・Damage Guard +20% (10 counts) ・Nullify Special Cover Changes (5 counts) ・Remove card slot seal ・Protect hand (5 counts) ▼After Arts Use if Ki Is 40 or Lower (1 Time) *Activations shared before and after transforming *Activations reset on switch ・Draw up to 2 cards if hand has 3 or fewer ・Ki +30 ・Ally sub counts -2 ・Cancel enemy Attribute Upgrades ▼When Ally Is Defeated (1 Time) *Activations shared before and after transforming ・Damage +20% (uncancellable) ・Ally health +20% ・All enemy Strike/Blast Arts power -15% (10 counts) ・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts) ▼When on Battlefield and Enemy Switches ・Vanishing Gauge +60% (2 times) ・Damage +10% (15 counts) ・Enemy Ki -30 ▼When Hit by Enemy Arts (1 Time) *Activations reset on switch ・Health +10% ・Destroy 2 enemy cards ▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts ・Nullify damage received Element disadvantage (3 counts) (uncancellable)
Special Cover Change
[Effective Against]
[Comboable Into]
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Unique Gauge
Evolve Type
▼On Arts Use With Full Unique Gauge
*Max buffs shared before and after transforming
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (up to 60%)
・Special Move Arts cost -10 (uncancellable) (up to 30)
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Levels Up:
When Unique Gauge is consumed (max: Level 3)
*Charges:
Slightly, each time a Strike/Blast Arts is used
[Additional Charge Conditions]
Level 2+: gradually, according to Ki charge time
Level 3: while on the battlefield
*Consumed:
Entirely, on Arts use with a full Unique Gauge
Z-Abilities
Z Ability I
Z Ability II3★
Z Ability III6★
Z Ability IV14★
Legends Limited Z-Ability
Level 1
Level 2
Level 3
Level 4
Arts Cards Held

Strike
No additional effects

Blast
No additional effects
Arts Cards

Strike
Strike (Impact) with Blast Damage armor.
Ki Cost 20 → 18

Blast (Damage Guard Penetration)
Blast (Impact) On hit, Damage Guard Penetration +10% (10 counts)
Ki Cost 30 → 28

Special Move Arts: Galick Gun
Massive Damage (Impact) ▼On Activation ・Special Move damage +30% (3 counts) Also, based on Unique Gauge level: [Level 2+] ・Critical Rate +20% (3 counts) [Level 3] ・Special Move damage +30% (3 counts) ▼On Hit ・All enemy sub counts on switch +5 (15 counts) *Blast Armor when charging forward
Ki Cost 50 → 49

Special Arts: Cosmic Throw
▼On Activation
・Ki +50
・Damage +20% (10 counts)
▼On Hit
・Draw 1 card if hand has 3 or fewer
・Draw Speed +1 (5 counts)
・Unique Gauge charge rate +30% (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
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*Blast Armor when charging forward
Ki Cost 15 → 11

Special Move Arts: Final Flash
Massive Damage (Impact) ▼On Activation ・Special Move damage +30% (3 counts) Also, based on Unique Gauge level: [Level 2+] ・Critical Rate +20% (3 counts) [Level 3] ・Special Move damage +30% (3 counts) ・Nullify Endurance (3 counts) (uncancellable) *Blast Armor when charging forward

Special Arts: Super Cosmic Throw
▼On Activation
・Ki +50
・Damage +20% (10 counts)
▼On Hit
・Draw 1 card if hand has 3 or fewer
・Draw Speed +1 (5 counts)
・Unique Gauge charge rate +30% (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
・Enemy Health Restoration -50% (10 counts)
[Comboable Into]
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*Blast Armor when charging forward
Arts Boost Resources
What ONE Art costs, split the way the game splits it: three stretches — 1 to 30, 30 to 70, 70 to 99 — and each one asks for different material. A dash means that stretch never uses it. Strike, Blast and Special each cost this, so the whole card at 99 is three times the last column.
| Resource | 1 → 30 | 30 → 70 | 70 → 99 | Total |
|---|---|---|---|---|
Arts Seed I [Purple] | 68 | 44 | 327 | 439 |
Arts Seed II [Purple] | 1 | 114 | 241 | 356 |
Arts Seed III [Purple] | — | 7 | 297 | 304 |
Boost Soul 1 [PUR] | 317 | 507 | — | 824 |
Boost Soul 2 [PUR] | 253 | 1,787 | 2,325 | 4,365 |
Boost Soul 3 [PUR] | 173 | 1,637 | 3,300 | 5,110 |
| Zeni | 1,799,420 | 47,021,630 | 240,464,870 | 289,285,920 |
Z-Ability Buffs These Characters (210)
Banner History (16)
- Legends WeekendOct 3, 2026 – Oct 6, 2026
- Legends WeekendSep 26, 2026 – Sep 29, 2026
- Legends Summer Fest Weekend Step SummonSep 19, 2026 – Sep 22, 2026
- LEGEND RISING - LIMIT-DEFYING CERULEAN-CRIMSON POWER -Aug 12, 2026 – Sep 12, 2026
- Super Master's Pack #8May 13, 2026 — permanent
- Super Master's Pack SPARKING Rarity Guaranteed Ticket SummonMay 13, 2026 — permanent
- LEGEND RISING DRAGON BALL XENOVERSE 2 - FUTURE SAGA -Apr 28, 2026 – Jun 3, 2026
- LEGEND RISING DRAGON BALL XENOVERSE 2 - FUTURE SAGA - Consecutive Ticket SummonApr 28, 2026 – May 20, 2026
- Dragon Ball Super Super Selection Step Summon!Jan 28, 2026 – Feb 11, 2026
- The FINALS is almost here! WORLD CHAMPIONSHIP 2025-2026 Special SummonJan 21, 2026 – Feb 4, 2026
- NEW YEAR RISING 2026Dec 31, 2025 – Jan 10, 2026
- NEW YEAR RISING 2026 Ticket SummonDec 31, 2025 – Jan 17, 2026
- NEW YEAR RISING 2026 VIPDec 31, 2025 – Jan 17, 2026
- LEGENDS FESTIVAL STEP-UP - TEAM-UP! THE DIVINE AND THE DEADLYDec 10, 2025 – Jan 21, 2026
- TEAM-UP! THE DIVINE AND THE DEADLY SP Guaranteed Ticket SummonDec 10, 2025 – Jan 29, 2026
- TEAM-UP! THE DIVINE AND THE DEADLY SP Guaranteed Ticket SummonDec 10, 2025 – Jan 28, 2026




















































































































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