
Goku
Power Level
1,569,852
| Stat | Lv 1 (Min) | Lv 5000 (0★) | Boost | Lv 5000 Built |
|---|---|---|---|---|
| Health | 25,054 | 1,530,492 | +325,719 | 2,524,447 |
| Strike ATK | 2,556 | 156,116 | +41,483 | 264,054 |
| Blast ATK | 2,588 | 158,082 | +40,901 | 265,936 |
| Strike DEF | 1,742 | 106,442 | +38,517 | 192,464 |
| Blast DEF | 1,725 | 105,389 | +38,017 | 190,352 |
| Critical | 1,314 | 1,314 | +2,242 | 4,836 |
Main Ability
Main Ability (Zenkai)
I'm not ready to die again just yet...
Draw the Ultimate Arts Card "Super Ultra Spirit Bomb" next. Restores own health by 25% and Ki by 50. Cancels own Attribute Downgrades and Abnormal Conditions. The following effects occur according to the number of defeated enemy battle members if this character's Unique Gauge is full: 0 or more battle members: Apply Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" to self for 30 timer counts. 1 battle member: Inflicts all enemies with "No Switching" for 3 timer counts. 2 battle members: Reduces enemy Vanishing Gauge to 0%. Requirements: 25 timer counts must elapse.
I'm not ready to die again just yet...
・Draw Ultimate Arts next ・Health +30% ・Ki +50 ・Cancel Attribute Downgrades/Abnormal Conditions ▼When Main Ability Is Enhanced Also, based on number of defeated enemy battle members: [0+] ・Damage Guard Penetration +100% (30 counts) [1] ・Prevent all enemy switching (3 counts) [2] ・Enemy Vanishing Gauge -100% *Requirement: 25 timer counts elapsed
Unique Abilities
Unyielding Soul
Applies the following effects to self when battle starts: +100% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). The following effects occur when this character enters the battlefield: +40% to damage inflicted (cannot be cancelled) (activates twice). Nullifies own unfavorable Element factors for damage sustained for 5 timer counts. Gradually restores own health each timer count for 15 timer counts. +20% to damage inflicted by allied "Tag: GT" for 20 timer counts. Inflicts all enemies with Attribute Downgrade "+5 to Strike, Blast & Special Move Arts costs" for 5 timer counts. The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield: Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 15 timer counts (activates once). Activation count resets after character switch. Restores own health by 3% (activates ten times). Charges own Unique Gauge by 15%. The following effects occur after enemy attack is over: Increases own Arts Card Draw Speed by 1 level for 20 timer counts. Restores 30% of damage received (up to 30% of own Health). Reduces enemy Ki by 20. Reduces enemy's Dragon Balls by 1 (activates once). Applies the following effects to self when own health reaches 0 (activates once): Restores health by 40%. Nullifies unfavorable Element factors for damage sustained (cannot be cancelled).
Overcoming Crisis
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts Applies the following effects to self every time this character uses a Strike or Blast Arts Card: Restores Ki by 10. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once). Activation count resets after character switch. Also applies the following effects to self if there is a defeated battle member (activates once): Charges own Unique Gauge by 100%. +30% to Ultimate damage inflicted (cannot be cancelled). Very slightly charges own Unique Gauge every time an ally uses a Strike or Blast Arts Card. Applies the following effects to self once Unique Gauge is full (activates once): Restores health by 30% and Ki by 30. +30% to damage inflicted (cannot be cancelled). Increases Dragon Balls by 1. Enhances Special Move Arts. Enhances Ultimate Arts. Enhances Main Ability. The following effects occur when an enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield: Cancels own Attribute Downgrades and Abnormal Conditions (activates twice). Cancels enemy's Buff Effects.
Starter Ability
・Damage +150%
・Damage Guard +100%
・Draw Speed +1
Also, if 2 other ally battle members are
GT:
・Damage Guard +20%
*All uncancellable
Unyielding Soul
▼On Battlefield Entry
・Ki +30
・Damage +40% (uncancellable) (2 times)
・Nullify damage received Element disadvantage (5 counts)
・Gradually restore health (15 counts)
・Ally
GT damage +20% (20 counts)
・All enemy Strike/Blast/Special Move Arts costs +5 (5 counts)
▼When Hit by Enemy Arts
・Health +3% (10 times)
・Unique Gauge +15%
・Destroy 1 enemy card (1 time)
*Activations reset on switch
・Enemy Strike/Blast Arts power -15% (15 counts) (1 time)
*Activations reset on switch
▼When Enemy Attack Ends
・Draw Speed +1 (20 counts)
・Restore health by 30% of damage received (up to 30% of max)
・Enemy Ki -20
・Enemy Dragon Balls -1 (1 time)
▼When Health Reaches 0 (1 Time)
・Damage Guard +20% (20 counts)
・Nullify damage received Element disadvantage (uncancellable)
・Endurance (40% recovery) (uncancellable)
Special Cover Change
[Effective Against]
[Comboable Into]
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Unique Gauge
Attack Type
▼When Unique Gauge Becomes Full
・Health +30%
・Ki +30
・Dragon Balls +1
・Damage +40% (uncancellable)
・Enhance Special Move/Ultimate Arts
・Enhance Main Ability
*Charges:
Very slowly, each time an ally uses a Strike/Blast Arts
Overcoming Crisis
▼On Strike/Blast Arts Use ・Ki +10 ・Nullify Special Cover Changes (5 counts) (1 time) *Activations reset on switch Also, if there is a defeated battle member (1 time): ・Draw Special Arts next ・Unique Gauge +100% ・Ultimate damage +30% (uncancellable) ▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush ・Cancel Attribute Downgrades/Abnormal Conditions (2 times) ・Enemy Ultimate/Awakened Arts power -30% (3 counts) ・Cancel enemy Buff Effects
Surpassing My Limit
▼On Defeating Enemy ・Destroy entire enemy hand ・All enemy Draw Speed -1 (10 counts) ▼On Return to Standby ・Remove Special Move Arts seal ・Ally health +5%
Protector of the Universe
▼On Cover Change (3 Times) ・Ally sub counts -2 ・Enemy Ki -30 ・Cancel enemy Attribute Upgrades
Z-Abilities
Z Ability I
Z Ability II3★
Z Ability III6★
Z Ability IV14★
Legends Limited Z-Ability
Level 1
Level 2
Level 3
Level 4
Zenkai Abilities
Zenkai Ability I
If
&
GT
・Base Strike Attack +20%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +15%
Zenkai Ability II
If
&
GT
・Base Strike Attack +25%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +20%
Zenkai Ability III
If
&
GT
・Base Strike Attack +35%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +30%
Zenkai Ability IV
If
&
GT
・Base Strike Attack +40%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +35%
Arts Cards Held

Strike [Health Restoration UP]
Health Restoration +10% on use (15 counts)

Blast [Health Restoration DOWN]
Enemy Health Restoration -20% on hit (15 counts)
Arts Cards

Strike
Strike (Impact)
Ki Cost 20 → 18

Blast
Blast (Impact)
Ki Cost 30 → 28

Special Move Arts: Kamehameha
Deals massive Impact damage. +40% to Special Move damage inflicted for 3 timer counts upon activation. Applies the following effects to enemy on hit if this character's Unique Gauge is full: Reduces Ki by 100. Cancels Attribute Upgrades & Buff Effects.
Ki Cost 50 → 49

Special Arts: Solar Flare
Restores own Ki by 50 upon activation. The following effects occur on hit: Draw a Special Move Arts Card next. Inflicts enemy with Flash. Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts. Reduces enemy's Dragon Balls by 1 (activates once).
Ki Cost 20 → 16

Ultimate Arts: Super Ultra Spirit Bomb
Deals supreme Impact damage. Applies the following effects to self upon activation: +50% to Ultimate damage inflicted for 3 timer counts. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts. Nullifies own unfavorable Element factors for 3 timer counts upon activation if this character's Unique Gauge is full. *Blast Armor when charging forward.
Ki Cost 20 → 19
Arts Boost Resources
What ONE Art costs, split the way the game splits it: three stretches — 1 to 30, 30 to 70, 70 to 99 — and each one asks for different material. A dash means that stretch never uses it. Strike, Blast and Special each cost this, so the whole card at 99 is three times the last column.
| Resource | 1 → 30 | 30 → 70 | 70 → 99 | Total |
|---|---|---|---|---|
Arts Seed I [Blue] | 68 | 44 | 327 | 439 |
Arts Seed II [Blue] | 1 | 114 | 241 | 356 |
Arts Seed III [Blue] | — | 7 | 297 | 304 |
Boost Soul 1 [BLU] | 317 | 507 | — | 824 |
Boost Soul 2 [BLU] | 253 | 1,787 | 2,325 | 4,365 |
Boost Soul 3 [BLU] | 173 | 1,637 | 3,300 | 5,110 |
| Zeni | 1,799,420 | 47,021,630 | 240,464,870 | 289,285,920 |
Z-Ability Buffs These Characters (332)
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