
Super Saiyan Goku
Power Level
1,592,360
| Stat | Lv 1 (Min) | Lv 5000 (0★) | Boost | Lv 5000 Built |
|---|---|---|---|---|
| Health | 25,172 | 1,537,721 | +330,630 | 2,540,957 |
| Strike ATK | 2,661 | 162,574 | +41,760 | 273,214 |
| Blast ATK | 2,525 | 154,263 | +40,901 | 260,743 |
| Strike DEF | 1,777 | 108,572 | +38,517 | 195,361 |
| Blast DEF | 1,777 | 108,578 | +37,764 | 194,345 |
| Critical | 1,409 | 1,409 | +2,258 | 4,987 |
Main Ability
After all you've done...you don't deserve to live.
・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +50 ・Destroy entire enemy hand ・Enemy Ki -100 *Requirement: 25 timer counts elapsed
Ultra Ability
Resonance of Force (Saiyan)
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per
Saiyan Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Unique Abilities
Starter Ability
・Unique Gauge +30% ・Damage +300% ・Damage Guard +200% ・Ki Recovery +50% ・Draw Speed +1 ・Strike/Blast Arts costs -10 ・Nullify Abnormal Conditions (60 counts) *All uncancellable
Final Clash of Fate
▼On Battlefield Entry ・Draw 1 card if hand has 3 or fewer ・Ki +40 ・Nullify Special Cover Changes (5 counts) ・Protect hand (5 counts) ・Enemy Ki -30 ・All enemy Draw Speed -1 (5 counts) Also, based on Unique Gauge consumption count: [1st and on] ・Damage Guard +30% (10 counts) ・Destroy 2 enemy cards [2nd and on] ・Nullify Endurance (5 counts) ・Nullify Element disadvantages (5 counts) ▼On Arts Hit ・Unique Gauge +5% ・Damage +30% (10 counts) ・Sub counts on switch -1 (3 times) *Activations and effect reset on switch ▼When Ally Is Hit by Enemy Arts ・Unique Gauge +5% ・Next activated Special Move damage +20% (up to 100%) ・On next activated Special Move Arts hit, Faint infliction chance +5% (up to 30%) ▼When Enemy Attack Ends ・Cancel Attribute Downgrades/Abnormal Conditions ▼When Ally Is Defeated by Attack (1 Time) ・Activate KO Guard *Except when defeated due to enemy Self-Destruct ▼On KO Guard Activation ・Unique Gauge +50% ・Ally Health Restoration +20% (30 counts) Also, based on activation target: [Self] ・Health +70% [Other ally] ・Health +20% ・Ally health +10%
Special Cover Change
[Effective Against]
[Comboable Into]
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Unique Gauge
Time Type
▼When Unique Gauge Becomes Full
・Health +10%
・Nullify damage received Element disadvantage (20 counts) (uncancellable)
・Ally health +15%
・Ally damage +25% (30 counts) (uncancellable)
・All enemy Special Move/Ultimate/Awakened Arts power -25% (20 counts)
▼On Strike/Blast Arts Use With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +50
・Damage +15% (uncancellable) (2 times)
・Draw Speed +1 (15 counts) (uncancellable)
・Prevent all enemy switching (3 counts)
*Charges:
Gradually, while not defeated
*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge
Z-Abilities
Z Ability I
Z Ability II3★
Z Ability III6★
Z Ability IV14★
Arts Cards Held

Strike [Strike Damage UP]
Strike Damage +20% on use (2 counts)

Blast
No additional effects
Arts Cards

Strike (Reduce Ki)
Strike (Impact) On hit, enemy Ki -30 *Blast Armor when charging forward
Ki Cost 20 → 18

Blast (Reduce Ki)
Blast (Impact) On hit, enemy Ki -30
Ki Cost 30 → 28

Special Move Arts: Meteor Smash
Massive Damage (Impact) ▼On Activation ・Health +10% ・Special Move damage +40% (3 counts) ・Cancel enemy Buff Effects ▼On Hit ・All enemy Ki Recovery -50% (10 counts) ・All enemy Arts costs +15 (10 counts) *Blast Armor when charging forward
Ki Cost 50 → 49

Special Arts: Incandescent Roar
▼On Activation
・Ki +40
・Damage Guard Penetration +15% (10 counts)
・All enemy Health Restoration -50% (15 counts)
▼On Hit
・Draw Special Move Arts next (2 times)
・Draw 1 card if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
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Ki Cost 20 → 16

Ultimate Arts: True Super Dragon Fist
Supreme Damage (Impact) ▼On Activation ・Unique Gauge +30% ・Ultimate damage +50% (3 counts) ・Nullify Endurance (5 counts) ▼On Hit ・Enemy Dragon Balls -2 ・Seal all enemy Main Abilities (10 counts) *Blast Armor when charging forward
Ki Cost 20 → 19
Arts Boost Resources
What ONE Art costs, split the way the game splits it: three stretches — 1 to 30, 30 to 70, 70 to 99 — and each one asks for different material. A dash means that stretch never uses it. Strike, Blast and Special each cost this, so the whole card at 99 is three times the last column.
| Resource | 1 → 30 | 30 → 70 | 70 → 99 | Total |
|---|---|---|---|---|
Arts Seed I [Yellow] | 76 | 55 | 380 | 511 |
Arts Seed II [Yellow] | 2 | 132 | 287 | 421 |
Arts Seed III [Yellow] | — | 8 | 348 | 356 |
Boost Soul 1 [YEL] | 358 | 574 | — | 932 |
Boost Soul 2 [YEL] | 286 | 2,024 | 2,635 | 4,945 |
Boost Soul 3 [YEL] | 196 | 1,854 | 3,740 | 5,790 |
| Zeni | 1,979,470 | 51,723,960 | 264,511,480 | 318,214,910 |
Z-Ability Buffs These Characters (308)
Buffed by Zenkai Characters (3)
Banner History (2)
- ULTRA RISING - YOU MEAN KRILLIN, DON'T YOU?!! -Aug 12, 2026 – Aug 22, 2026
- NEW YEAR'S ULTRA RISING 2026Dec 31, 2025 – Jan 17, 2026



















































































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